Enabled the next generation of cybersecurity training, saved $34.5 million a year in operational costs

Identification of Opportunity
When I joined Ranges.io (formerly Tomahawque) as the first product designer, the platform focused on creating exciting capture-the-flag experiences for players. However, field research and user tests observing players in live events found they spent little time in the actual application. The main users were authors creating event content. Their key issue was needing to fully build and test events themselves, wasting months per event.

Definition of Problem
During a task modelling research project to understand the workflow of authors, one of the key issues identified was that they relied on an event editor completely separate from the player view. The impact of this was having to actually to deploy a full instance of an event to understand what a player would see. The inefficient process stifled content production. I identified the editor as a major bottleneck limiting the platform's potential.

Iteration to Solution
I led design engineering on an editable layer placed over the player view. This let authors switch between their authoring controls and the experience the player would have instantly. In parallel to this interface focused project we also introduced an extensible trigger system which opened up new progression pathways and external system interactions for authors to create engaging content with. Overall my solution cut average testing time down to just 2 weeks per event.



Impact
My improvements drove an 18-month acquisition by SANS Institute, the world's leading cybersecurity training provider. My editor enabled SANS authors to migrate their training content to the platform, saving $34.5M annually in operational costs while accelerating author productivity in the process.